
So let’s assume (as an example) you are in a ship with a mass of 100,000,000 kg. Warp Disruption Field Generators (WDFG) have a very unique attribute: they reduce the mass of your ship by 80% when activated. By entering a wormhole with the smallest mass possible you are taking much less risk of the wormhole collapsing behind you, which would trap you on the wrong side. To safely collapse a wormhole you want to jump through the hole with a very small mass and return with a very large mass. Using a Heavy Interdictor Cruiser to Collapse Wormholes See the top of this post for more information about that. Be sure to inspect the wormhole after each jump to see if it has reached its 50% point or even its 10% point. When the hole goes critical, move on to the HIC method detailed below. Just note the mass of your ship, and start subtracting it from the total mass of the hole each jump you make. If you can't fly an Orca, a Battleship will do the job just as well, albeit a little slower. Never jump an Orca out if the mass is critical. Always make sure all corpmates are in pizza space before collapsing.ĥ. Some sigs such as nullsec holes can be difficult to resolve.Ĥ. Stick a bonused and rigged scan ship in the Ship Hangar of the Orca. If your scan skills are lacking don't put a probe launcher on the Orca. Don't wait by the hole for the 5 minute polarization timer. Add a cloak to your Orca for waiting out polarization times and for quicker warping.Ģ.



Read more about that method below.Įxpanded Probe Launcher I, Core Scanner Probe Iġ. If the hole isn't collapsed at this point, use a Heavy Interdictor Cruiser to wrap things up. So we turn on the AB and jump back with a 300,000,000 mass, collapsing the hole. Note it may or may not say "Critical" at this point. 250,000,000 regular jump (the hole goes weak at this point)Īt this point we're on the far side of the wormhole and there is approximately 200,000,000 mass left on the hole. I like to start with 1x AB on jump, then 6x AB off jumps and then the final trip back with the AB on. This will collapse the hole with a very comfortable buffer of 200 million. In short you need to make 2 jumps with the AB on and 6 with the AB off. The Orca itself has a mass of 250 million kg. Which means it has a total mass of 2 billion, and will allow ships with a mass up to 300 million to pass through. That being less than 50 to 75 million kg of mass. This method is ideal for collapsing wormholes that have had very little to no traffic. The wormhole has less than 10% of it's mass left when it says, "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse." The wormhole has less than 50% of it's mass left when it says, "This wormhole has had its stability reduced, but not to a critical degree yet."ģ. There are three things you must always be aware of:Ģ. This is the single most important thing to know. Refer to this website to read more about wormholes and their mass limits. By playing it smart and taking safety precautions you can avoid these situations. in a situation where the only option is to pod yourself. There is a chance you may become trapped on the wrong side of the hole, leaving you either A. Hopefully others will find it useful.Ĭollapsing wormholes can be a very dangerous task. I've added another method for our current C5 static C5.

I wrote this guide for my corp a while back when we lived in a C4 with a static C3.
